Josh McCoy on Gamers on Game

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On February 13, 2012, UCSC PhD graduating candidate, Josh McCoy came onto Gamers on Game to talk about his work particularly the new indy game Prom Week.

Josh McCoy is finishing his dissertation this year and is the person who created the AI system that inspired Prom Week. He’s been a team lead of Prom Week from the beginning.

The team includes two past Gamers on Game and Artist on Art guests, Mike Treanor, and Aaron Xander Reed. The fourth team member, Ben Samuel will be on Gamers on Game February 20, 2012.

Ben Samuel is also an actor. He stars in the first HULU’s first original series - Battleground which premiered on Valentine’s Day, just like Prom Week.

The Prom Week team are finalists for the Independent Games Festival and hope that the campus and community will come out to vote for the team for the “Audience Choice” award. Play Prom Week on Facebook. It’s fun. I had the pleasure of playing it last year, when the game was less evolved, at the Future of Games Symposium. It was fun half-baked. Now it’s great. Can teach a greek a few things about high school.

If you would like to get up close and personal with the Prom Week team, they will be presenting at the E-Games Gathering at 7pm at NextSpace, February 16, 2012.

If you missed any part of our Gamers on Game broadcast, please click the gray ‘play’ button below:

Listen to Josh McCoy

Here’s our radio interview video:

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Mike Muldoon of Infrno

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February 6, 2012, local code monkey, dice jockey, zombie slayer,and CEO, Mike Muldoon came into UCSC’s KZSC for an interview on Gamers on Game with host, Nada Miljkovic.

Mike and Nada talked about how and why he started his company, Infrno.net the online community for role playing enthusiasts, providing a virtual game table with video conference and shared whiteboard. This platform has all the tools you need to find players of your caliber, connect with them, and get your game on from any place, at any time.

Infrno was born out of a need. After his role-playing crew disintegrated by everyone moving away, Mike vowed he wasn’t going to let physical space get in his way of having fun. He programmed a way to keep playing with his buddies which resulted in the creation of Infrno, a space and way for people to play virtually with people all over the world.

We talked about the product launch demo event beginning Friday, February 11th, with Wild Kingdom launching their profile on Infrno. The game is Outbreak:Wild Kingdom, the first expansion for Outbreak:Undead. Games will be running for the next few weeks on Infrno.

In the last six months, Mike’s been adding more services to the Infrno platform. Now, you can author your own board adventure role playing game, post it to Infrno and play with your friends. Mike says it’s super easy, no programming experience necessary. Infrno is free with some paid perks from subscriptions.

If you missed any part of our Gamers on Game broadcast, please click the gray ‘play’ button below:

Listen to Mike Muldoon
.

Here’s the video of our interview:

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Santa Cruz Derby Girls – Dewey Decibel and Ginger Brute

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On January 30, 2012, Derby Girls, Dewey Decibel and Ginger Brute, came into the KZSC studio to talk with Nada Mljkovic on Gamers on Game. Dewey plays for the Seabright Sirens and is a backup for the Harbor Hellcats. Ginger is a Seabrite Siren when not studying at UCSC.

Started in 2007 as the first all-female, full contact, flat track roller derby league in Santa Cruz, the Santa Cruz Derby Girls and a non-profit committed to furthering the sport of roller derby and giving back to the community. Since its inception, the league has grown to over 100 members.

The league has 3 teams, the Boardwalk Bombshells, the Harbor Hellcats, and the Seabright Sirens. In addition, SCDG reaches out to our local youth through the Santa Cruz Derby Groms, SCDG’s junior derby program and our junior ref program.

February 18th 6:30 pm Season Home Opener at the Civic. This first bout of this season will be a mix of girls from all three teams playing against each other, black vs white. Don’t miss this rare opportunity to see your favorite derby girls go head to head!

On March 17th, at 6:30 pm Bombshells will take on the Bay Area Derby Girls Richmond Wrecking Belles. All games are at the Santa Cruz Civic located at 307 Church Street, Santa Cruz. Tickets are available at santacruztickets.com.

Help support our Derby Girls by becoming a fan on Facebook and subscribing to their e-newsletter to keep with the latest happenings.

If you missed any part of our Gamers on Game broadcast, click the gray ‘play’ button to hear it:

Listen to Derby Girls

Here’s the video of our interview:

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Team Krinoid

Recent UCSC graduates, Max Weinberg, Peter Hunter and John Peters came into KZSC to talk about their company Team Krinoid and their games.

The Team Krinoid talked about the evolution of their Santa Cruz Game Company and their new game entitled Bunny Run where the player takes the perspective of a bunny running from trouble. We talked about how the team came up with the idea of the game.

Team Krinoid was founded by the three after their success with the iPad game, Syz: EG that won the Game of the Year and Grand Prize at the first ever Games and Playable Media’s SAMMY’s event in June 2011.

Syz E.G. is a galactic adventure game that brings innovation to the space shooter genre with multi-touch controls, various weapons and abilities, a unique story, and a mixture of tactical top-down gameplay and fast-paced side-view action. The game is available in the Apple App Store and looks like a lot of fun. The game was developed with a large team of ten people.

Bunny Run is developing faster due than Syz E. G. because of experience and the Team’s division of responsibilities between the three partners. Max does the artwork. Peter writes the story and music. John does the programming.

If you missed any part of our Gamers on Game broadcast in its entirety, please click the gray ‘play’ button below:

Listen to Team Krinoid

Here’s the video of our show:

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Spencer Lindsay and Paul Reynolds on Gamers on Game

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On January 16, 2012, Game developers and collaborators, Spencer Lindsay of Lindsay Digital – 3D and Paul Reynolds of Blast Off Games Software came into the KZSC radio station to talk about their current work at the Monterey Bay Aquarium, their working process for creating interactive 3d animation.

Spencer and Paul are two technologists and entrepreneurs that have worked together for many years. They met in the early 90s in San Diego as neighbors. At the time, they were both working in game industry (Spence at RockStar and Paul at EA), a time dominated by the “console” platform. Now, they are working in the augmented reality, interactive mobile market that is far more conducive for independent developers.

Over the years and projects together, they have worked out a system for their collaboration. Spencer makes the art (3D modeling in the Maya) and puts it into the game engine/interface application (Unity) and Paul does the software for the digital interactivity, touchy feely stuff.

We talked about various new technologies such for game engines, touch displays, creating smart phone and table apps, and playing around with augmented reality. We discussed the Paul’s two businesses, Dog Treat Bakery, BakersDog.com and MYR.SC, a Digital Magazine for Myrtle Beach based around hyper-local citizen journalism.

If you missed any part of our broadcast and want to hear it in its entirety, please click the gray ‘play’ button below:

Listen to Paul Reynolds & Spencer Lindsay

You can also watch the video of our interview:

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Spencer Linsday on Gamers on Game

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Local Digital Artist & Game Developer, Spencer Lindsay, of Lindsay Digital – 3D, came onto Gamers on Game on January 9, 2012 to talk about the gaming industry.

We had a great talk starting with Spencer’s new discovery, the search engine, Duck Duck Go that breaks through the filter bubble, created by Google and others that are saving your preferences and giving you the search results it thinks you want. Duck Duck Go uses information from crowd-sourced sites and an emphasis of privacy and not recording user information. It took under a minute to add it to chrome and have it up and running.

We talked about Spencer’s experience working for large game companies such as Atari, Midway, Angel Studios, and Rockstar. We also talked about his current his interactive educational projects with the Monterey Bay Aquarium.

Spencer has a video on his Vimeo Channel showing the plankton from all angles. On his channel, you can his great demo reel.

Spencer will be on again next week to talk about future technologies. This show will be different. We’re inviting people to call in and ask questions.

To hear our broadcast in its entirety, please click the gray ‘play’ button below:

Listen to Spencer Lindsay

Here’s a little video we took right after the show:

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Mike Treanor

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On January 2, 2012, PhD student at UCSC’s Games and Playable Media Center, Mike Treanor, came into KZSC to talk on Gamers on Game for the first show of 2012.

Mike is a game developer and theorist researching in the Expressive Intelligence Studio which is dedicated to exploring the intersection of artificial intelligence, art and design. Their goal is to create compelling new forms of interactive art and entertainment that provide deeply autonomous, generative and dynamic responses to interaction. A major thrust of this work is advanced AI for videogames

We started off the interview talking about his graduating project as a Digital Arts and New Media, Reflect. In 2008 and right after graduating wtih his MFA, Mike began studying in the Computer Science department. We talked extensively on his curent work with:

- Prom Week

- Cartoonist

- Videogame interpretation (the “proceduralist” perspective).

To hear our broadcast in its entirety, please click the gray ‘play’ button below:

Listen to Mike Treanor

Here’s a little video we took right after the show:

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Phoenix Toews with Evita Huapaya

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Artists Phoenix Toews and Evita Huapaya came into the KZSC studio to talk with Nada Miljkovic on December 17, 2011. We had an insightful conversation concerning augmented reality and live streaming.

This is the third time that Phoenix has been on the sister shows, Artist on Art and Gamers on Game. It is hard to know which show to put him on. He is the perfect cross-disciplinary artist that can speak to both art and game making. Among his many talents, he is an augmented reality guru having worked in the field a decade before smart phone technology came into being. As an artist, he thinks conceptually. If there is not a platform or container to actualize his idea, he invents the media. For instance, Phoenix invented the augmented reality friendly and open source programming language, Palimsest, to create  his MFA graduating project, Palimpsest.

Phoenix graduated from the UCSC’s Digital Arts and New Media program this past June 2011. His graduating piece entitled, “Palimpsest: Augmented Reality Theater,” is an open-source augmented-reality browser capable of layering media over specific landscapes viewed through the iPhone. By employing a simple, yet powerful, scripting engine, the browser enables the creation of socially mediated narratives contextualized by geographic location, games that interact with the physical environment, and artistic performances and installations that are virtually attached to a real-world physical space. A participant may explore one of several experiences and narratives, and may navigate and interact with virtual objects such as images, 3D models, and sounds which are located at physical gps coordinates.

Since graduating, Phoenix has created several other projects, so as Pyrite which is a fully immersive and reactive AR environment that lets you transform your world into unique, photographic sculptures. He built Pyrite through the new company Augmented Mountain that was co-created with two other recent UCSC graduates, Meredith Drum and Mitch Miller. Pyrite is an application for the iPhone and iPad available at the Apple App Store. Pyrite is currently being used at the Scope Art Festival in Miami.

Joining in on our conversation was Evita Huapaya.  Evita is a artist, designer and videographer currently involved with live streaming technologies. You can see her work at EvitaHuapaya.com and SandSpitMedia on UStream.

To hear our broadcast in its entirety, please click the gray ‘play’ button below:

Listen to Phoenix Toews w/ Evita Haupaya

Here are two excerpts of the interview that will not be broadcast.

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Rupa Dhillon on Gamers on Game

On December 5, 2011, digital artist, programmer, musician, inventor, educator and DANM alum, Rupa Dhillon, came onto Gamers on Game to talk about her current project, Rock Vibe. Rock Vibe is a Rock Band-like game that can be played by sighted and blind gamers. Instead of using a screen to deliver information, it uses vibrations. When a player feels a vibration on a certain spot, such as the index finger, she must press a certain button on a Rock Band instrument, computer keyboard or MIDI instrument to increase her score.

Rupa created Rock Vibe with two other colleagues as a school project for the Human Computer Interactive class at UC Santa Cruz. The original game allowed blind gamers to play a version of Rock Band on their PCs by responding to vibrations on their arms. Game testers and people who’ve experienced Rock Vibe  say that they would like to see the game fully developed. Rock Vibe was recently launched on Kickstarter which is a new founding platform focused on a broad spectrum of creative projects.  There are quite a few rewards available to people who donate to the project. Check out Rock Vibe on Kickstarter and help this project happen.

We also talked about her previous work particularly her 2009 piece, Listen. This immersive listening space in which sound is experienced by the body, ears, and eyes was exhibited at the Santa Cruz MAH. The installation’s purpose was to redefine the term “listening” by calling attention to the multisensory nature of sound by allowing it to be heard, felt, and seen. At the core of the installation was a ten-channel speaker system consisting of six subwoofers placed inside a purpose-built bed, with four additional speakers surrounding the space. This large bed allowed visitors to feel the sounds through their bodies and a visualization of the soundscape is projected directly above it. The effect was that of a full body surround sound experience. It is one of my all-time favorite museum installations.

To hear our broadcast in its entirety, please click the gray ‘play’ button below:

Listen to Rupa Dhillon

Here’s the video of our broadcast:

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Chelsea Larson-Andrews of design3

Chief Marketing Officer for design3, Chelsea Larson-Andrews came on to Gamers on Game for the November 28, 2011 live radio broadcast. We’re lucky to have her come into the studios. Even though design3 is a local Company, Chelsea lives in Southern California.

This was the guest appearance from design3 on Gamers on Game.  Production Lead and local Santa Cruzian Ben Mears, Production Lead for design3 was on the show at the end of August.

design3 is a local Santa Cruz Company that has been in existence for 6 years, first as Noesis Interactive, whose mission is to help people learn game design. They have over 2000 tutorial video. Some are free on the design3 channel. Others are accessed on a subscription basis to the entire library. These education video plans teach all aspects of Game Design from, Unity, Source, UDK, 3ds Max, Maya, Softimage, Photoshop, and more with new tutorials added weekly.

design 3 takes a person from beginning to end with instruction for every aspect of video game design from concept to marketing the finished product.

From Dec 1st – 31st design3 will be offering 50% Off all memberships. That means only $10 for 1 month, $50 for 6 Months and $90 for 12 Months. Also, they are giving away over $2,500 in prizes to our Facebook Fans throughout the month of Dev-ember (December). All you have to do is “Like” the design3 facebook page, and you are entered into a random drawings.

Here’s the video of our radio show:

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